Simplify travel and itinerary planning
End-to-End App Creation + Branding (Concept)
Researcher, UX/UI Designer
Figma, FigJam, Google Forms, Maze, Fathom
Q1 – 2024
One of my favorite pastimes is traveling. I absolutely love going to new destinations and feeling immersed in the culture, people, and food! However, as much as I enjoy the overall experience there are elements to travel that can feel overwhelming and daunting. After speaking to other travelers I found solace in the fact I’m not alone. As much as I’d love to take a laissez-faire attitude to travel, I can’t help but think of the time, money, and effort I’m investing in that trip. This is why I crafted Puffin; planning to travel should be just as enjoyable and exciting as the trip!
Statistics show a 42% increase in solo travel since the pandemic. These solo travelers tend to seek “local”, “authentic”, and “meaningful” experiences. It could be said travelers are craving a deeper connection with their destination and its culture. This trend in adventurous, authentic, culturally conscious travelers supports opportunities for creative solutions that incorporate the latest tools in tech.
I interviewed 7 travelers to learn about their experiences and thoughts on AI/AR integration, recent trips, and tools used when planning and exploring new destinations. Findings were grouped by themes surrounding their expectations, habits, and reservations.
As a result of this synthesis I discovered my assumption was wrong! My hypothesis was centered on AI and AR immersion while on travel. However, the travelers priority was not related to immersive experiences. Travelers true need was to relieve the burdens of planning and research.
My second round of research focused on tools that addressed travel research, planning, and navigation. I selected both direct and indirect competitors that were ranked in the app store or were mentioned in user interviews. Understanding competitor strengths was beneficial to see what elements Puffin could mimic or avoid when developing a solution.
Stephanie is the persona created from a culmination of my insights, interviews, and themes. She is a travel enthusiast driven by intrinsic values and eager to immerse herself in authentic local experiences. Her primary motivation lies in satisfying her inner urge for adventure.
Stephanie is often assigned the the leader in her travel groups due to her passion for researching destinations and planning itineraries. Although she enjoys controlling the planning process, she sometimes yearns for relief from the burdensome task and desires delegating it to someone trustworthy.
The site map began to form after understanding the need to organize travel planning for groups as well as solo trips. The highlighted sections of the task flow represent branches of the sitemap needed for usability testing. These sections are the cornerstone of Puffin’s key features.
It was critical at this point to ensure a Minimum Viable Product (MVP) mindset. What do I mean by that? All the focus is on developing an app that includes only the most essential features to solve the core problems. It’s incredibly tempting to want to solve everything at once. To avoid that problem I used my site map, user flows, and task flows as guidelines to keep me on track and within the MVP design.
At certain milestones of designing I felt it was important to test specific elements of the app. During the mid-fi stage I ran two tests. The first was an A/B test to verify users preferences for component design in the itinerary. The second test was an unmoderated click test to check flow structure and CTA placement.
While brainstorming the concept of this brand I thought about the travel industry and my target audience. The puffin logo created a cute and memorable "mascot" as well as introduced an element of approachability to users. Since travel can be daunting and sometimes pricey, I tried my best to find a color palette that conveyed a sense of adventure, trust, confidence, and affordability. The elements and font selection aim to keep a clean and youthful approach.
The cornerstone of Puffin’s MVP features were simplified planning, group integrated itineraries, and travel supported AI chats. The goal of the designs was to maintain travelers excitement for the anticipated travel without overwhelming them with clutter too many details. Minor adjustments were made to design elements and the itinerary flow which will be discussed in Results & Feedback.
When testing the MVP for Puffin, I interviewed 5 participants for my usability testing. They were all part of the target audience since they had previously used or planned to use travel related apps to organize their itineraries. All tests had been moderated to derive valuable insights and detailed feedback. Engaging users with pointed questions enabled them to discuss and elaborate on their experiences and reactions to specific elements of the test, task, and design.
After collecting all the usability test feedback I identified changes that were either considered priority or future changes. The priority changes were defined as design or flow elements that would impact user's negatively if not updated immediately. In my iterations I made both flow and design updates to create a more harmonious and positive experience.
Though all users completed the tasks successfully, I wanted to make these updates to help users feel confident by improving the product’s clarity.
Prototype preview of the itinerary planning feature
Here are a few suggested features that require additional design iterations and workflows.